Xbox line tops U.S. games sales for January

Xbox line tops U.S. games sales for January
The NPD Group has released their latest figures today for game sales, and Microsoft has skewed the data to reveal that the Xbox 360 and Xbox One as a team have topped the list of sales for the month.

Microsoft says that combined, Xbox consoles sold 2.27 million units, good for 47 percent software market share. The company adds that Xbox One owners are purchasing an average of 2.7 games per new Xbox One console, a very decent rate.



Reads the press release:

During the month of January, Xbox* held five of the top 10 spots on the console game title list in the U.S.: "Battlefield 4," "Call of Duty: Ghosts" (Xbox 360 and Xbox One), "Grand Theft Auto V" and "Minecraft." Gamers love Xbox and our community has never been more vibrant on the industry-leading Xbox Live service. Since launch, over 2.6 billion global Gamerscore has been achieved, 165 million global achievements have been unlocked and 130 million global Game DVR clips have been uploaded.

We're just getting started. Our team couldn't be more excited for the upcoming launch of "Titanfall," which is exclusive to Xbox One, Xbox 360 and PC. Recently called the "most important game in years," a "game changer" and "system seller," "Titanfall" has been heralded for its "spectacular action," termed a "ridiculously good looking game," and the "most exciting shooter in years." For people who haven't purchased Xbox One, we believe "Titanfall" will be the energizer to launch a new generation of gameplay.


Additionally, the software giant says "we've seen over 740 million hours of fun on Xbox One across games, apps, and TV" and "people are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of "Xbox, Record That" alone."

Written by: Andre Yoskowitz @ 15 Feb 2014 8:44
Tags
software NPD Microsoft Xbox One
Advertisement - News comments available below the ad
  • 12 comments
  • Menion

    interesting..... and exactly what games are they buying? I have had this damn box sitting in my entertainment center since Xmas and it has been played once! and I still have yet to see any games worth buying & only 2 headed to the shelves within the next couple months.

    15.2.2014 10:57 #1

  • hearme0

    "we've seen over 740 million hours of fun on Xbox One across games, apps, and TV" and "people are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of "Xbox, Record That" alone."



    They forgot the most important and critical piece of nonsense lame info..........How many footsteps were taken for everyone to go out and get one of these. 140 Trillion, Billion......

    How about info about how many times the X button was pressed on both systems in the past year.

    Point being.......who cares about that useless info about Xbox users and the frequency to which they use voice commands.

    15.2.2014 11:06 #2

  • bhetrick

    Quote:and "people are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of "Xbox, Record That" alone." I can't be the only one who's comprehending this as an "admission", am I?

    MS states they won't use Kinect to mine data yet they clearly are. Sure, these numbers are seemly innocent, but what other numbers do they have which they don't want their consumers to know about?

    15.2.2014 12:08 #3

  • Bozobub

    What bothers me most about this is that M$ is keeping very close track of issued voice commands. Lovely. They should have named it the "ISpyOne", FFS.

    15.2.2014 14:05 #4

  • DarthMopar

    Originally posted by bhetrick: Quote:and "people are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of "Xbox, Record That" alone." I can't be the only one who's comprehending this as an "admission", am I?

    MS states they won't use Kinect to mine data yet they clearly are. Sure, these numbers are seemly innocent, but what other numbers do they have which they don't want their consumers to know about?
    This was EXACTLY my first thought, as well...

    15.2.2014 16:31 #5

  • mightyzog

    I wonder how many times the spy machine picked up someone's voice saying " I hate @&$)&&@ Microsoft and windows 8"?

    15.2.2014 21:30 #6

  • Jemborg

    I look forward to playing Titanfall too... on PC!

    Its a lot easier being righteous than right.


    16.2.2014 00:50 #7

  • Bozobub

    Agreed! Besides, even my old Core2Quad (with a 560 Ti) simply smokes the XBone specs ^^' . Sad but true; both the XBone and PS4 are basically low-to-midrange gaming PCs, with locked OSes.

    16.2.2014 01:00 #8

  • KillerBug

    Originally posted by DarthMopar: Originally posted by bhetrick: Quote:and "people are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of "Xbox, Record That" alone." I can't be the only one who's comprehending this as an "admission", am I?

    MS states they won't use Kinect to mine data yet they clearly are. Sure, these numbers are seemly innocent, but what other numbers do they have which they don't want their consumers to know about?
    This was EXACTLY my first thought, as well...
    There is probably a spec somewhere for how many people have been automatically recorded naked when getting achievements.

    Also, interesting math here...

    2.27 million units sold
    740 million hours of "fun"
    Average of 2.7 games per console.

    740 / 2.27 = 326
    326 / 2.7 = 120

    Given the games on the console it seems highly unlikely that the average person plays the average game for an average of 120 hours. That means that their idea of "Xbox One Fun" includes a lot of watching the same nexflix, listening to the same music, and browsing the same sites that they could use on any console or pc or phone or tablet. WOW...what fun...it does the same thing my 6-year-old PS3 does, except with fewer games...WOW!


    16.2.2014 10:25 #9

  • KillerBug

    Originally posted by DarthMopar: Originally posted by bhetrick: Quote:and "people are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of "Xbox, Record That" alone." I can't be the only one who's comprehending this as an "admission", am I?

    MS states they won't use Kinect to mine data yet they clearly are. Sure, these numbers are seemly innocent, but what other numbers do they have which they don't want their consumers to know about?
    This was EXACTLY my first thought, as well...
    There is probably a spec somewhere for how many people have been automatically recorded naked when getting achievements.

    Also, interesting math here...

    2.27 million units sold
    740 million hours of "fun"
    Average of 2.7 games per console.

    740 / 2.27 = 326
    326 / 2.7 = 120

    Given the games on the console it seems highly unlikely that the average person plays the average game for an average of 120 hours. That means that their idea of "Xbox One Fun" includes a lot of watching the same nexflix, listening to the same music, and browsing the same sites that they could use on any console or pc or phone or tablet. WOW...what fun...it does the same thing my 6-year-old PS3 does, except with fewer games...WOW!


    16.2.2014 10:25 #10

  • mightyzog

    I didn't know that there was gonna be math today.

    Killer.... LOL

    16.2.2014 10:53 #11

  • bhetrick

    Originally posted by mightyzog: I didn't know that there was gonna be math today.

    Killer.... LOL
    Haha.

    Pop quiz. You got to always be ready.

    16.2.2014 11:22 #12

© 2024 AfterDawn Oy

Hosted by
Powered by UpCloud