"In this day and time, children really love to play video games," Lanningham-Foster told GameSpot. "And even though we might want children to be outside and engaged in more traditional children's play, I don't think that children are going to abandon video games anytime soon...It's important to look at it this way because video gaming may potentially be a better way for obesity researchers to develop better interventions for children."
The research involved a group of 25 children, 10 of which are described as "mildly obese". The children were tested in 5 separate states of activity...
- Sitting watching television
- Sitting and playing a traditional game (Disney's Extreme Skate Adventure)
- Playing activity demanding game (Nicktoons Movin (PS2)
- Playing activity demanding game (Dance Dance Revolution Ultramix 2 (Xbox)
- Walking on threadmill at 1.5mph while watching television
The most energy intensive of all the activities was playing Dance Dance Revolution, with the obese children burning 6 times as many calories than when sitting still. "Activity-promoting video games have the potential to increase energy expenditure in children to a degree similar to that of traditional playtime," the researchers concluded. "We think that converting seat-based screen time to activity-associated screen time is an essential approach for promoting an active environment that is also fun for children."
Since the study was completed months before Nintendo's Wii console was released, the researchers didn't get a chance to test the effects of its activity-oriented nature. "I haven't had a chance to do some studies with it, but it's something I'd love to have the opportunity to do," Lanningham-Foster said. "The technology there is actually quite similar to some of the technology we use to monitor physical activity in children."
Source:
GameSpot
Written by: James Delahunty @ 6 Jan 2007 2:59