The participants simply played Quake II for 20 minutes after researchers got a personality profile of each. After the gaming session ended, anger levels were immediately measured again. 77 of the participants had no change in their anger levels while 22 had elevated anger levels. 8 participants had started out with a higher anger level before playing then when they finished.
The study showed that those determined to have stable personalities had emotional states that were unaffected by the gaming. Of course, there have been many studies done on this subject and many more will follow with all sorts of results. This topic is also brought up frequently by politicians, usually as a distraction from something else or during a campaign.
Source:
DailyTech
Written by: James Delahunty @ 7 Apr 2007 18:54