The company said it needed more time to "perfect the game" and the chairman of Take-Two said in a statement that "certain elements of development proved to be more time-intensive than expected," and also admitted that its dual development, for both the PlayStation 3 and Xbox 360, added largely to the delays.
"We owe it to the game's millions of fans, to our dedicated development team, and to our shareholders to make sure that Grand Theft Auto IV is a groundbreaking gaming experience that takes maximum advantage of next generation technology," chairman Strauss Zelnick said in a statement.
Because of the move, Take-Two said they would now post a loss on revenues of about $1 billion instead of breaking even on revenue of about $1.25 billion.
Source:
BetaNews
Written by: Andre Yoskowitz @ 3 Aug 2007 14:18