Firstly, there was a major problem with online play, as the servers were overwhelmed with 120,000 connections to deal with, well beyond the number that had been anticipated in advance. Of the 120,000 connections, about 18,000 were from validated users. As you may have guessed, the system quickly went down, which disrupted gameplay for legitimate customers.
To make matters worse, the problems occurred as reviewers were assessing the new title, and was marked as a reason for GameSpot's 6.5 rating. "Our stress tests had counted on having maybe 50,000 people playing at once at peak and that wouldn’t be reached for a few weeks by which time we would have slowly seen things becoming problematic... So during the day today, people couldn't even log on, and in some cases, the Demigod forums, which use one of the affected databases for some piddly thing were even down," Wardell wrote.
He continued: "Even getting the game running was a pain today because a simple HTTP call to see what the latest version would get hung leaving people looking at a black screen. Stuff of nightmares." He reflected on an e-mail he had sent to staff predicting how disastrous things could be if there were problems with multiplayer.
Written by: James Delahunty @ 18 Apr 2009 19:47