Amazon to sell 200 more Sony PSN games

Amazon to sell 200 more Sony PSN games
Giant e-tailer Amazon has announced they plan to distribute 200 more PSN games for the PS3 via their online store.

Amazon sells tokens that are redeemed via the PSN, on PS1 games or new games created for digital distribution. Amazon is the only retailer to offer the tokens for PSN.



The deal "expands our current library of videogame downloads," says Amazon VP Paul Ryder.

Sony is looking to make similar deals with retail partners."We would have a similar discussion with anyone else currently selling PlayStation products," added Sony senior VP Peter Dille.

Written by: Andre Yoskowitz @ 7 Oct 2009 19:59
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  • 9 comments
  • pphoenix

    so can you sell, lend, give away, trade you games yet sony, NOPE well you fail. anti consumer licensing sony's new way to fleece us all out of owning our games.

    7.10.2009 21:01 #1

  • nintenut

    Originally posted by pphoenix: so can you sell, lend, give away, trade you games yet sony, NOPE well you fail. anti consumer licensing sony's new way to fleece us all out of owning our games.
    Amen.

    It would be one thing if they had full retail versions of the games as well, like the big well-received ones like Bionic Commando: ReArmed, Fat Princess, Marvel VS. Capcom 2 ETC... But there's nothing!

    8.10.2009 01:33 #2

  • emugamer

    Originally posted by pphoenix: so can you sell, lend, give away, trade you games yet sony, NOPE well you fail. anti consumer licensing sony's new way to fleece us all out of owning our games.I would agree with you if the games in question were "Uncharted" type games, but PSN games are for the most part only $10, with the exception of a handful. These are mini games, and you would be hard pressed to get your $10 back if you wanted to sell them. You can gameshare PSN games with friends, or anyone else you trust. Sony hasn't put a stop to that yet, and it's been going on for a long time now.

    8.10.2009 08:04 #3

  • pphoenix

    my bad

    8.10.2009 08:29 #4

  • emugamer

    Quote:Originally posted by emugamer : I would agree with you if the games in question were "Uncharted" type games, but PSN games are for the most part only $10, with the exception of a handful. These are mini games, and you would be hard pressed to get your $10 back if you wanted to sell them. You can gameshare PSN games with friends, or anyone else you trust. Sony hasn't put a stop to that yet, and it's been going on for a long time now.
    maybe they should drop the prices to match the ipod version of the same title to encourage sales. it must be better if it costs more eh sony!


    http://news.cnet.com/8301-17938_105-1036...g=2547-1_3-0-20

    Same game costs more on PSP Go than on iPhone... why?


    Quote:Wow, as if we needed more incentive to not invest in the PSP Go, a new trend has arisen during the first day of Mini availability. The same games cost more on the PSP/PSP Go than they do on the iPhone/iPod Touch.

    Examples:


    Unfortunately, the system is set up to charge the consumer at maximum from the get-go. Games from the App Store start at free. PSP Minis--a new series of bite-size games--start at $5.

    The fact of the matter is the iPhone gaming experience isn't all that great. Full-fledged PSP titles should cost more than tiny downloadable apps any day. But there's no good reason for gamers to pay a premium on PSP titles that are available for less on other platforms, just because they generally pay more for games.

    There are multiple fingers to be pointed here. Sony, for not allowing free games, which would inspire some price competition. Sony again, for skimming who knows how much off the top of the price point. (In comparison, it's known that Apple takes 30 percent off of the iPhone App Store sales.) And the publishers, who decide to set their games at prices up to two or three times the cost of the iPhone version.

    But the worst part? Not only is the content of overlapping titles generally no better than the iPhone; sometimes it's worse.

    You see, PSP Minis can't have any network or online features. Nor can they support camera peripherals (a major focus of DSiWare innovation) or DLC. Kotaku just reviewed iPhone port Hero of Sparta. On the PSP it costs triple what you'll pay at the App Store. Their review? "Simplistic controls, muddled graphics, and abysmal sounds turn what was a fantastic iPhone game into a oddly disjointed PlayStation Portable experience." Kotaku's review of Tetris was much better. But you know what? Tetris costs twice as much on the PSP as it does the iPhone.

    Some will say, "Well, you get what you pay for." But that's entirely our point. If you glance across the two platforms, you aren't getting what you're paying for. You're either getting less, or you're getting a lousy port or, best case scenario, you're getting basically the same thing for more.

    Granted, PSP Minis are very new (they just launched Thursday). The platform is young. And kudos to Sony for making the digital leap.

    But Sony's most loyal fanbase--those frequenting PSN and checking out Minis on day one--shouldn't subsidize a company's foray into the new digital era. Especially given the relatively high price of the PSP Go, at least compared with other portable devices with a lot more processing power, I think the option for free game downloads--at least for a few approved titles--would be a reasonable thank you.

    I mean, even Apple, which doesn't provide the most open platforms in the world, has realized the merit of free app/game distribution. One, it's already making money off the hardware. Two, getting someone visiting iTunes will also get that someone to at least get a glimpse of what else iTunes is selling. Lure them in with a free game and they'll be more likely to purchase one later.

    Stop pricing these games so high, Sony. Open up your platform, just a crack, make yourselves competitive with the App Store. Because, at the end of the day, we'd all prefer to be playing these iPhone games with full-out controllers. But right now there's quite a lot more iPhones and iPod Touches out there than PSP Gos. Don't blow your (only?) shot to win us back.

    This story originally appeared on Gizmodo.
    FYI this story that broke last week was not considered news worthy by afterdawn staff/mods, why are many anti sony stories being overlooked/blocked i wonder?
    The article you provided is comparing the PSP to the iPod Touch. That has nothing to do with the PS3.

    8.10.2009 11:25 #5

  • ZippyDSM

    pphoenix
    because its comparing PSPminis to Ipod stuff, its not quite meaty enough to be anything more than a pathetic jab at sony.

    If they bothered to add live and WII and blackberry stuff then it would be news worthy.
    =======================================
    For digital media to move forward and take the future we need to own the key that gives us access to the game, this key can be sold and traded easily. Between using an account system to keep tract of who has what keys, a flood control system to null over used keys and a service charge to transfer a game between accounts (1-5$ with 30-50% of that price going to the devs) the industry could cut out physical publishing save money and make money off the first sale and trading of titles.

    8.10.2009 11:38 #6

  • pphoenix

    Originally posted by ZippyDSM: pphoenix
    because its comparing PSPminis to Ipod stuff, its not quite meaty enough to be anything more than a pathetic jab at sony.

    If they bothered to add live and WII and blackberry stuff then it would be news worthy.
    =======================================
    For digital media to move forward and take the future we need to own the key that gives us access to the game, this key can be sold and traded easily. Between using an account system to keep tract of who has what keys, a flood control system to null over used keys and a service charge to transfer a game between accounts (1-5$ with 30-50% of that price going to the devs) the industry could cut out physical publishing save money and make money off the first sale and trading of titles.
    my bad that'll teach me for reading multiple news stories at once. comment removed.

    8.10.2009 12:50 #7

  • pphoenix

    Originally posted by ZippyDSM: pphoenix
    because its comparing PSPminis to Ipod stuff, its not quite meaty enough to be anything more than a pathetic jab at sony.

    If they bothered to add live and WII and blackberry stuff then it would be news worthy.
    =======================================
    For digital media to move forward and take the future we need to own the key that gives us access to the game, this key can be sold and traded easily. Between using an account system to keep tract of who has what keys, a flood control system to null over used keys and a service charge to transfer a game between accounts (1-5$ with 30-50% of that price going to the devs) the industry could cut out physical publishing save money and make money off the first sale and trading of titles.
    my bad that'll teach me for reading multiple news stories at once. comment removed.

    8.10.2009 12:50 #8

  • chrissd

    The PSN store is set to be the only way to get games for the PSP Go, so it isn't inconceivable that the PSN store will start handling full retail PS3 games as well. Sony seems to be in love with digital distribution atm, so publishers are the only thing that could keep mainstream games off of PSN. They "plan to distribute 200 more PSN games for the PS3". Doesn't mean they all have to be PS1 or mini games.

    Note that the Xbox Live store is still only mini games and DLC's. And they charge for free DLC's as well, so lets not slag Sony off here for content. =P


    Qn @ pphoenix. Was that article really from Gizmodo? Cause that was pathetic.. :S

    12.10.2009 00:59 #9

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