Says developer Infinity Ward's Rob Bowling: "It's a server overload not a bug in the code. They're working to have servers back up ASAP. MP servers gradually coming back online. Some users may still experience issues."
"Looks like it was the amount of connections at once that killed PSN."
As the day progressed however, the problem was solved and Bowling's last Tweet says: "PS3 Status update of the day: PSN Multiplayer should be running at full capacity. We expect smooth skies ahead."
Written by: Andre Yoskowitz @ 12 Nov 2009 12:41