The team behind Kinect is working on a compression technology that will allow a much larger amount of data to pass from the Kinect to the Xbox 360.
When completed, Microsoft will update the hardware with a firmware update to allow the new technology.
The current depth sensor, explains EG is limited to 320x240 resolution and 30 fps, but the update will expand it to 640x480.
The USB controller interface is capable of a full 35MB/s but currently uses only 15MB/s.
"This artificial limit is in place because multiple USB devices can be used at once on an Xbox 360. But Microsoft is working on a technology to allow greater throughput in this regard," adds Eurogamer.
Written by: Andre Yoskowitz @ 20 Dec 2010 17:37