DirectX 11.1 will be exclusive to Windows 8

DirectX 11.1 will be exclusive to Windows 8
Microsoft has announced that DirectX 11.1 will be a Windows 8 exclusive.

The company says there are no plans to make it available for Windows XP, Vista or Windows 7, either.



Employee Daniel Moth added: "DirectX 11.1 is part of Windows 8, just like DirectX 11 was part of Windows 7. DirectX 11 was made available for Vista...but at this point there is no plan for DirectX 11.1 to be made available on Windows 7."

That being said, 11.1 does not add any killer features, with the exception of stereoscopic 3D, which has yet to be widely adopted.

The full update list:
Shader tracing and compiler enhancements
Direct3D device sharing
Check support of new Direct3D 11.1 features and formats
Use HLSL minimum precision
Specify user clip planes in HLSL on feature level 9 and higher
Create larger constant buffers than a shader can access
Use logical operations in a render target
Force the sample count to create a rasterizer state
Process video resources with shaders
Extended support for shared Texture2D resources
Change subresources with new copy options
Discard resources and resource views
Support a larger number of UAVs
Bind a subrange of a constant buffer to a shader
Retrieve the subrange of a constant buffer that is bound to a shader
Clear all or part of a resource view
Map SRVs of dynamic buffers with NO_OVERWRITE
Use UAVs at every pipeline stage
Extended support for WARP devices
Use Direct3D in Session 0 processes


Written by: Andre Yoskowitz @ 12 Nov 2012 10:57
Tags
Windows 7 Microsoft Windows 8 directx 11.1
Advertisement - News comments available below the ad
  • 10 comments
  • dEwMe

    Gotta do something to get us to upgrade I guess but don't see this standing. Gonna piss a lot of Win7 users off. Not enough for me to upgrade though.

    Just my $0.02,

    dEwMe

    12.11.2012 11:26 #1

  • Bozobub

    Oh, it'll stand, just like DX10 and Vista. But just like DX10, this won't be enough to force people who don't like the OS to change their minds. It's not like 3D isn't already available.

    Unlike DX10 and XP, however, there's no fundamental structural change that makes it unfeasible for someone to hack the code to get it to run on Win7, if anyone cares enough. Considering most games still use mostly DX9 features with a smattering of DX10, I doubt anyone will - lol...

    I'm surprised it took 'em this long to pull this stunt with Win8.

    12.11.2012 12:09 #2

  • mukhis

    if 11.1 makes 3D playback native, this can be a killer feature given how expensive 3D media players like TMT5/powerDVD are. therefore, if you like 3D and win7, like me, you are going to be pi$$ed off for sure.

    ASUS G73JW | Intel Core i7-740QM, 1.73GHz | 8GB DDR3 | Nvidia GeForce GTX 460M, 1.5GB | OCZ 120GB SSD + Seagate 500GB Hybrid 7200rpm | 17.3" FHD/3D | Blu-ray Write | Win7Pro64

    12.11.2012 12:51 #3

  • Bozobub

    @ mukhis: The latest SVN builds of MPC-HC (Media Player Classic-Home Cinema, a free player) support 3D.

    12.11.2012 13:31 #4

  • A5J4DX

    no biggy

    12.11.2012 15:20 #5

  • xnonsuchx

    After suggesting they'd do such a thing months ago, I can't say I'm surprised. It's how they tried duping some people into 'upgrading' to Vista.

    13.11.2012 06:01 #6

  • Frogfart

    I don't give a toss anyway. I predict a major failure and the next head to roll will be Mr Ballmer's.

    13.11.2012 10:14 #7

  • aldan

    kma while your at it steve.

    13.11.2012 12:03 #8

  • plazma247

    Will it still run at half the speed of opengl ? http://tiny.cc/5pcvnw

    16.11.2012 08:50 #9

  • KurianOfBorg

    Originally posted by mukhis: if 11.1 makes 3D playback native, this can be a killer feature given how expensive 3D media players like TMT5/powerDVD are. therefore, if you like 3D and win7, like me, you are going to be pi$$ed off for sure. No. All it does is make quad-buffered output GPU agnostic. Previously you needed to use NVAPI or AMD's API for S3D. Now you just use DirectX. All three are free for anyone to use anyway. The exception was you couldn't use NVAPI quad-buffered output with OpenGL on GeForce GPUs without a license.

    Someone still has to make the Blu-ray media player.

    30.11.2012 06:39 #10

© 2024 AfterDawn Oy

Hosted by
Powered by UpCloud