Instead, he believes consumers make their choice on gaming consoles based on the types of software content that is available on the systems over their lifetimes.
"The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless. Because this isn't like 1990, when it was 16-bit versus 32-bit," he told OXM.
"Here's what you care about, you bought a system to play great games and have great experiences. I feel like our games and experiences are going to be every bit as good, if not better, technically--on top of all the magic we're going to add with the instant switching, and the power of the cloud."
He said he would rather not even have a discussion on the differences in the under-the-hood specs of the Xbox One or PS4 because in the long run, it's not going to matter.
Written by: James Delahunty @ 30 Jun 2013 4:36