Call of Duty dev explains lower resolution for 'Ghosts' on Xbox One

Call of Duty dev explains lower resolution for 'Ghosts' on Xbox One
Infinity Ward Executive Producer Mark Rubin has explained why Call of Duty: Ghosts renders at 720p on Xbox One.

It emerged last week that Call of Duty: Ghosts would render at 720p on the Xbox One console, which had some gamers scratching their heads since it will render at 1080p on the PS4.



According to Rubin, the problem was in the framerate. Infinity Ward wanted 60fps, but couldn't get it while rendering in 1080p.

"It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native," Rubin told Eurogamer.

"It's just we couldn't get the frame rate in the neighborhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically."

He told GameSpot that the game renders at 720p on the Xbox One, and then upscales to 1080p for TV output.

"They both look great. The Xbox One is 720p, but it upscales to 1080p. So it is a 1080p output on your TV. The differences are probably more subtle than some people would notice, but some people will notice. It's such a hard thing to talk about," he said.

Written by: James Delahunty @ 4 Nov 2013 22:05
Tags
Xbox One Call of Duty: Ghosts
Advertisement - News comments available below the ad
  • 10 comments
  • Bozobub

    Let's be clear: The XBone is pretty much crap for gaming. M$ has lost their focus on a product (again), and now it's going to circle the drain (again).

    I love how they try to gloss over the upscaling. There's a reason that always looks like crap, you know.

    Might as well call it the XZune.

    5.11.2013 00:45 #1

  • themind

    My DVD player upscales to 1080p....

    5.11.2013 02:07 #2

  • Bozobub

    Originally posted by themind: My DVD player upscales to 1080p....
    Many do. And it always looks like crap.

    5.11.2013 02:35 #3

  • CarpeSol

    Upscaling is garbage. I would rather use the 720p.

    5.11.2013 06:34 #4

  • Mysttic

    Honestly sounds to me they were too lazy to code it for 1080p on XBox. I mean the architecture is pretty damn close to the same, there is no reason they couldn't have just worked on it longer, delay the launch, or patch it later. (Other than they wanted to just accept the cash cow $ they know they will get to work on next year's release).

    Side note: (X-Zune... hahahaha, very nice).

    5.11.2013 08:19 #5

  • themind

    Mysttic, are you surprised the there is limitations on the Xbox?

    5.11.2013 10:06 #6

  • Oner

    <---- is lmfao

    5.11.2013 16:25 #7

  • JOHNSTARR

    Reviewers Are Reporting Frame Rate Problems With 'Call Of Duty: Ghosts' On PS4 as well.

    On a side note, this game is basically a rip off of the worst COD to date Modern warfare 3!!!!

    No time for Leap frog!!!

    6.11.2013 04:02 #8

  • markmurphy

    Originally posted by Oner: <---- is lmfao I've changed from xbox, just way behind imo

    purchased ps3 and never looked back

    6.11.2013 08:34 #9

  • Mysttic

    Quote:Mysttic, are you surprised the there is limitations on the Xbox? No not surprised, if the limitations from hardware caused this lag, it's from the RAM itself not the video processing. I'd have to attempt running COD Ghost on a PC to have #s to compare properly, but I just feel with a little more effort in the coding, they could have done 1080p on Xbox. It's not fanboyish talk, I could care less in the end and I don't even like CoD as a series. Just seems like they ran out of time and choose the lazy way to meet their deadline. It's only opinion though, nothing more.

    10.11.2013 18:47 #10

© 2024 AfterDawn Oy

Hosted by
Powered by UpCloud