The controller plugs into the lightning port of the iPhone 5, 5C, 5S and fifth-generation iPod Touch, and has standard dual analog sticks, a D-pad, multiple action buttons and trigger L1/R1/L2/R2 buttons.
Additionally, the controller will charge your device while in use, allowing for extended gameplay time.
Many who have reviewed the controller have panned it, however, citing a lack of testing by developers who may have already implemented support into their apps. For example, the virtual buttons still show up on the screen regardless of whether the controller is plugged in or not.
Furthermore, there is huge noticeable lag when trying to play via AirPlay, making it unusable.
At $99, most reviewers claim the controller feels cheap, but it will be available in Apple retail stores as well as online if you want to test it.
Written by: Andre Yoskowitz @ 20 Nov 2013 12:51