Report: 0.15 percent of mobile users made 50 percent of all in-app purchases

Report: 0.15 percent of mobile users made 50 percent of all in-app purchases
According to the latest mobile monetization report from app testing firm Swrve, a shockingly small amount of mobile gamers account for almost the majority of all in-app purchases.

In fact, just 0.15 percent of players account for about 50 percent of all in-app purchases, with these players being dubbed "whales" like counterparts in a casino that lose huge money to the house but always come back.



Digging deeper into the report, only 1.5 percent of players pay for any in-app purchases at all, which can include character upgrades, coins, new lives, virtual money, clothes, upgraded vehicles and more.

You can check the rest of the report here.



Written by: Andre Yoskowitz @ 28 Feb 2014 20:03
Tags
Mobile Gaming Swrve In-App Purchases
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  • 4 comments
  • lamain

    Sure hope app developers look at this and change how to do business. I would be far more likely to spend more purchasing the whole program then I would be to buy one little piece at a time.

    28.2.2014 22:50 #1

  • nintenut

    Sounds like a sustainable business model.


    1.3.2014 00:58 #2

  • xnonsuchx

    And, as usual, iOS users are more willing to pay than others.

    2.3.2014 06:52 #3

  • hearme0

    1.5% is a LUCKY figure considering in-app purchases are predatory and a massive WASTE and those that consciously pay for in-apps are bafoons! It's also a lucky figure at 1.5% because it's no doubt KIDS that make those purchases and the parents don't often feel like contesting the charge.

    3.3.2014 16:28 #4

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