Microsoft answers questions about new Xbox Development Kit update

Microsoft answers questions about new Xbox Development Kit update
Following E3, Microsoft was bombarded by questions about their June XDK (Xbox Development Kit) update, most notably about how it affects Kinect and the "horsepower" of the console.

In fact, Microsoft had so many questions that it decided to post a new blog entry answering the most asked questions. Kareem Choudhry, the Director of Development, Xbox Software Engineering was put on the hot seat.



Full text here:

Xbox Wire: What was announced?

Kareem Choudhry: Just as we continue to innovate on the features we offer to our fans, we also are continuing to innovate for developers. Just as with Xbox 360, over the life of Xbox One, the team will continually strive to enable title developers to access additional potential on the Xbox One platform. We continue to optimize the platform, make new technology investments, and give titles increased flexibility to use the features that best meet their needs. We've offered new updates to developers since the launch of Xbox One and the recent availability of the June XDK for developers offers developers more access to GPU bandwidth, which provides more performance, new tools and flexibility to make games better.

Xbox Wire: What is the benefit of this change?

Kareem: Developers have more choice and flexibility to manage the resources of the Xbox One to deliver bigger and richer game experiences. Previously, 10% of the GPU was reserved for system level processing which included Kinect-related skeletal tracking data. With this change, titles that are not using skeletal tracking with Kinect can choose to use that portion of the system reserve for other purposes. We have also optimized the entire system so that titles have access to 100% of the Xbox One GPU for increased resolution and graphical effects.

Xbox Wire: What features are lost if developers use the extra GPU performance?

Kareem: Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, controller pairing, etc. will no longer work for these game titles. Developers can choose to disable Kinect depth and infrared sensing in different parts of their titles. The full Kinect experience including skeletal tracking is automatically re-enabled when the user switches back to Home (or other applications), even while in the middle of a game.



Xbox Wire: What about Snap, Broadcast, Voice commands and other system features? Will they still work if a game uses the extra resources?

Kareem: Yes. Platform level voice commands such as "Xbox On," "Xbox, Record That," and "Xbox, Go Home" will continue to work as they do today, as will any in-game speech commands or Snap mode. The Kinect (RGB color) camera will still continue to work, so your friends can watch you while you're playing your favorite games. Snap mode for TV, Achievements and other features will continue to work.

Xbox Wire: Do I have to unplug my Kinect for my games to get more GPU?

Kareem: No. Whether a Kinect is attached or detached will not impact extra GPU processing capability. It is up to developers to utilize the June XDK for games in development to take advantage of these additional GPU resources.

Xbox Wire: Will games I already own now get 1080p if I just unplug Kinect?

Kareem: No. It is up to developers to utilize the June XDK for games in development to take advantage of these additional GPU resources.

Xbox Wire: What's your commitment to Kinect?

Kareem: We continue to believe that Kinect delivers a premium experience for Xbox One, and we're committed to Kinect. Kinect games will still have full Kinect support, and we will continue to have the $499 (USD) bundle with Kinect available for people that want the complete Xbox One experience.

Xbox Wire: What games plan to take advantage of the extra GPU or resources?

Kareem: We're working with developers that have games in development to help them understand and take full advantage of what these changes have to offer. Several titles have already publicly stated they intend to benefit from the extra performance, including "Destiny" and "Sunset Overdrive."


You read it here, Destiny should be 1080p/30fps and that is certainly a good thing.

Written by: Andre Yoskowitz @ 18 Jun 2014 20:55
Tags
GPU Kinect Microsoft Xbox One Destiny
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  • 8 comments
  • DXR88

    Considering Destiny has been in development on last gen systems, boasting about it getting 1080p is relatively moot.

    your new console cant even handle a game @1080p with last gen textures and performance models without sacrificing features now, what kind of self inflicted hardware crippling can i look forward to in the Xbox 1's golden years.

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    18.6.2014 21:46 #1

  • Jemborg

    Originally posted by DXR88: ...what kind of self inflicted hardware crippling can i look forward to in the Xbox 1's golden years. How about this whoop-de-do?

    The Kinect (RGB color) camera will still continue to work, so your friends can watch you while you're playing your favorite games.

    Yow!


    Its a lot easier being righteous than right.


    DSE VZ300-
    Zilog Z80 CPU, 32KB RAM (16K+16K cartridge), video processor 6847, 2KB video RAM, 16 colours (text mode), 5.25" FDD

    18.6.2014 23:10 #2

  • mightyzog

    "You read it here, Destiny should be 1080p/30fps and that is certainly a good thing."

    Where in the interview was there ever anything said about 1080p/30 fps? Maybe I missed the answer that stated that.

    23.6.2014 10:57 #3

  • voyager

    Originally posted by mightyzog: "You read it here, Destiny should be 1080p/30fps and that is certainly a good thing."

    Where in the interview was there ever anything said about 1080p/30 fps? Maybe I missed the answer that stated that.
    You mean that Xbox one can't handle this game at 1080P/30fps?

    25.6.2014 16:39 #4

  • DXR88

    Originally posted by voyager: Originally posted by mightyzog: "You read it here, Destiny should be 1080p/30fps and that is certainly a good thing."

    Where in the interview was there ever anything said about 1080p/30 fps? Maybe I missed the answer that stated that.
    You mean that Xbox one can't handle this game at 1080P/30fps?
    it was originally not going to be on Xbox One, then Bungie changed there minds on the whole "if it cant run at 1080p we don't want to release it on that platform" ideology. it was original slated to be run at 720p, later there was also a mention of some off 9xxP resolution. with these "feature reductions" it should be able to theoretically push out 1080p.

    However this all depends on if Bungie wants to use this new kit or not and i see no reason why they would. why would they go out of there way to improve a product for the people that bent them over and screwed them not only out of millions but also there flagship IP.

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    26.6.2014 12:43 #5

  • Jemborg

    Citation from the grammar police Dex:
    there = declarative
    they're = they are
    their = possessive

    Prolly be the 9xxP res you mentioned.

    Its a lot easier being righteous than right.


    DSE VZ300-
    Zilog Z80 CPU, 32KB RAM (16K+16K cartridge), video processor 6847, 2KB video RAM, 16 colours (text mode), 5.25" FDD

    26.6.2014 21:28 #6

  • DXR88

    Originally posted by Jemborg: Citation from the grammar police Dex:
    there = declarative
    they're = they are
    their = possessive

    Prolly be the 9xxP res you mentioned.
    I'm a poor grammar rebel, Grammar Police can suck a twinkie.

    Its sad though first we lost Kodak.....then Twinkies twas a sad year for America.

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    27.6.2014 19:37 #7

  • Jemborg

    Wasn't there a campaign to get Twinkies back?

    You can afford to lose Oreos though... replace em with Tim Tams!!! :)

    (Yanks go nuts for Tim Tams when they come to Oz.)



    Its a lot easier being righteous than right.


    DSE VZ300-
    Zilog Z80 CPU, 32KB RAM (16K+16K cartridge), video processor 6847, 2KB video RAM, 16 colours (text mode), 5.25" FDD

    27.6.2014 22:58 #8

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