In addition, the game will have better visuals, new playable content and a larger multiplayer, as well.
Explains Rob Nelson, animation director on GTA V, of the time and effort it took to create the new gameplay mode. "You have to change pretty much everything. I mean, if you want to do it right. We have a very solid third-person animation system, but you don't just put the camera down there and expect to see the guns, aim, and shoot. All those animations are new when you switch to first-person, because it all has to be animated to the camera, to make it feel like a proper first-person experience that I think people would expect. All the timings have to be re-evaluated."
Since there are three protagonists, making sure that each felt unique was another problem for Rockstar. Nelson says each now has their own idle animations and "if a character is speaking to you when you look over at them, you'll see they're looking back at you, making eye-contact." Adds the director, "This is new territory for us. We wanted as much as possible to retain a sense of character, whatever character you're playing. Whether that's little fidget or hearing them speak."
The new versions are set for release on PS4 and Xbox One on November 18th and on PC on January 27th of next year.
Here is the trailer (awesome):
Written by: Andre Yoskowitz @ 7 Nov 2014 10:47